They then distribute (presumably...) a percentage of that money to their artists.
Not only is it free advertising and hosting for their catalog (a music video is nothing more than an advert for the music), but they get paid when people watch their advertising too. It's a pretty sweet deal.
What I'm talking about is opening up that exact same deal to everyone.
In fact the fact that Sony and Warner gets a cut of advertising their content really makes you wonder why everyone else can't get a cut...
This is reminding me of what MP3.com tried to do with their pay-for-play deal... right before they went bust.
The less involvement directly by the hoster (ie. YouTube/Google), the more revenue they'll make, and thus, the more revenue the copyright holders would make. All they become are free hosting and advertising providers.
What I'm trying to say is, allow creative content to unrestrictively be used, with payments being provided to the creator via advertising revenue.
Just like radio. Or TV.
I like the idea of relying on users to identify content, as they'll always know more than a single company ever could.
But the money idea will never work. It isn't "fair". It only takes one complaint and the idea falls apart. It only works at all because the quality sucks so bad (compared to a purchased product). It won't be long before the quality improves and the "fairness" drops. Also, the potential for misidentification and thus undeserved payments is huge. What to do?
There is something about the idea that just sounds right, but when I start thinking about it it drifts away.
The idea of copyright was always incentive to create. Imagine if everything you created was available to anyone immediately with the instant potential to make money without any effort on your part at all. If it's good, and popular, or even just reused in a creative way, it'll make money.
What more incentive do you need to create? To be prolific?